Monster-catching game in SDL2
A personal project: my own monster-catching game with Pokémon-style physics, built with SDL2. It's about half finished and still unfinished.
- Type
- Personal project
Built with
- SDL2
Summary
A personal project: a custom monster-catching game with Pokémon-style physics, built with SDL2.
What’s there
- A monster-catching game of my own, built in SDL2.
- Pokémon-style physics.
- About half finished. It is unfinished, and I’m saying so upfront.
Next
Prefer something more security-minded? See my encrypted contacts book in C, or get in touch.